AI Insights · Timothy · January 2022
Top 5 Tank Games on Android in Israel Q4 2021
The top tank games on Android in Israel for Q4 2021 showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals the trends.
In the fourth quarter of 2021, the top five tank games on the Android platform in Israel demonstrated distinct trends in terms of weekly downloads, revenue, and active users. Here's a detailed look, based on data from Sensor Tower:
War Machines:Tanks Battle Game from Wildlife Studios saw fluctuations in its weekly revenue, starting at roughly $3.2K and peaking at approximately $3.4K in early November. Weekly downloads experienced a significant spike in late October, reaching around 3.7K, while weekly active users varied, peaking at nearly 22.7K in early October before declining to about 16.5K by mid-November.
Tank Stars by CASUAL AZUR GAMES had a modest revenue stream, hovering between $58 and $188 per week. Downloads saw a sharp decline from around 2.7K at the beginning of the quarter to just 644 by the end of December. Active users followed a similar downward trend, starting at over 20K and falling to approximately 8.3K by the end of the quarter.
Massive Warfare: Tanks PvP War from TinyBytes exhibited steady but low revenue figures, ranging between $176 and $475 weekly. Downloads peaked at about 1.6K in mid-October, then dropped to around 641 by the end of December. Active users fluctuated, peaking at approximately 4.7K in mid-October and ending the quarter at around 3.8K.
World of Tanks Blitz from Wargaming Group showed a notable increase in weekly revenue, starting at $1.7K and reaching approximately $3.6K by mid-December. Downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at around 291 in late December. Active users also saw a steady rise, starting at 506 and ending at approximately 574 by the end of December.
Tanks a Lot - 3v3 Battle Arena by Highcore Labs LLC had minimal weekly revenue, generally under $200. Downloads remained low, with a peak of around 625 at the start of the quarter, dropping to 165 by the end of December. Active users declined from around 3.4K in late September to about 1.6K by the end of the quarter.
For more insights and detailed analysis, visit Sensor Tower.